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Old Nov 04, 2007, 02:20 PM // 14:20   #1
Jungle Guide
 
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Join Date: Feb 2007
Guild: [SNOW] of [YUM]
Profession: E/
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Default Any builds for bloodstone caves?

Seeing as this dungeons so short, are there any builds to do it fast? I'm thinking of lots of onyx and diamonds here, along with the usual drops.
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Old Nov 04, 2007, 04:38 PM // 16:38   #2
Forge Runner
 
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Necro primary.

[skill]augury of death[/skill][skill]enfeeble[/skill][skill]toxic chill[/skill][skill]iron palm[/skill][skill]resurrection signet[/skill][skill]deadly paradox[/skill]
"You move like a dwarf!"
Necrosis


10 deadly
11+1+1 death
9+1 SR
4+1 curses


Your heroes:

[skill]discord[/skill][skill]enfeeble[/skill][skill]aegis[/skill][skill]Shadow of fear[/skill][skill]protective spirit[/skill][skill]resurrection signet[/skill][skill]putrid explosion[/skill]
Defile Defenses

8 prot
11+1+2 death
10+1 SR
8+1 curse

[skill]discord[/skill][skill]enfeebling blood[/skill][skill]signet of lost souls[/skill][skill]spirit light[/skill][skill]recovery[/skill][skill]flesh of my flesh[/skill][skill]deathly chill[/skill]
Defile Defenses

9 restoration
11+2+1 death
6+1 curse
10+1 SR

[skill]discord[/skill][skill]mend body and soul[/skill][skill]spirit light[/skill][skill]life[/skill][skill]envenom enchantments[/skill][skill]resurrection signet[/skill][skill]signet of lost souls[/skill]
Putrid Bile

10 restoration
11+2+1 death
4+1 curse
10+1 SR


15 minutes from the moment you take the quest to the reward. Prepare for the nerf.
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Old Nov 04, 2007, 05:06 PM // 17:06   #3
Jungle Guide
 
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Guild: [SNOW] of [YUM]
Profession: E/
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Any micromanagement?

And could an ele do this?

Think sab's could do this? hmmm

Last edited by angmar_nite; Nov 04, 2007 at 05:23 PM // 17:23..
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Old Nov 04, 2007, 06:10 PM // 18:10   #4
Forge Runner
 
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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You could run a water ele with something like shell shock/the lightning spell that gives weakness.
All you need is a condition and a hex, the killing is made by you necros.


For the necro, well, here is what I do:
when you exit gadd's, run straight to the dungeon, avoiding any fight. If you happen to aggro, run and disable henchies healing skills.
I cant draw a map since the spawn locations are very random.

Once you're in.
Note: groups numbers reflect the order of encounter.

Take the blessing, kill the first group. The second group can spawn away from your path, so if you can avoid it, that's 1 minute gained (I know but I want to do it the fastest possible.

Then, depending on the spawn, you got 2 paths to the key.
See the "gate" in front of you? If you can get there without aggroing group 4 (the one on the right), run there, kill group 3.
Continue through the tunnel, at the exit you got a group of what I call the roof fallers. They are nasty if you're not prepared but with this build you should have no problem at all.

Tip: once you kill one, they will disappear, which is annoying.
so once you kill one, quickly target another guy and use "YMLAD", he will stay on the floor without doing anything (bug).

Kill the paranoia guy, get the key, the turn left to the stair to the second level. Before the stairs, you'll find another group of roof fallers. I never tried to run trough, I guess you could.

Once they're down, run through the gate, avoiding the ettin group. I don't do that for the points so I find no point in killing them.

Second level:

I don't get the blessing on this one, you'll kill less than 25 ennemis.
Wait for the group of Ettin + shields + scythes on your right to turn back, and run straight (=disable life) behind the tree on your left. You'll aggro 8 ettins this way. use enfeebling blood and shadow of fear, kill everything.

Continue on your left. Downhill you'll find a group of fallers, but they do not disappear. Show them how to behave.

Continue on the LEFT side of the rock column, kill the ettin+scythes+shields.

Run past the res shrine, you'll find a group a fallers, which again do not disapear. Kill them, run past the traps.
Flag your heroes alongside the wall, between the 2 columns. Take a flatbow, aggro the ettin only. kill him, ge the key.
Using this method you'll avoid the undead fully.

3rd level:

Not much to say there. ennemis are weak, aggro as much as you can on your way to the last room.
Aggro only one group of ettins+ shield at a time, you can handle 2 but you'll run out of energy.

Done.

Whisper me IG if you have any trouble

BTW, I use menhlo + prot hench, herta, rest is up to you, I like the mesmer.

Last edited by Turbobusa; Nov 04, 2007 at 10:07 PM // 22:07..
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